VIDEO GAMES ARE SWEET!!!
For this weeks blog we were to critique our presentations on video game design.
Our game was called...
BATTLEPOINT
First, lets analyze how well we did at presenting our idea. We were supposed to act as though there were investors trying to buy our game. What we presented was purely conceptual, something that we would hope to work on someday. However I believe we did a really
good job explain our idea and how it was different from games today. We choose an existing genre that has previously been successful but are now just changing the way you can play it, and that's perhaps my first point.
Its extremely hard explaining to people how your game is going to look, feel, or even play, when there's no physical example. These were all things we thought, together, would make a great game. I personally
could have done a better job explaining how the controller works. Our game will work best with the Xbox 360 Kinect, but some people may have no idea what this is. While we constantly emphasized controller free game-play, that may have confused our audience. How would the mechanics work...etc? This concept was the hardest to explain because even I didn't know exactly how this would work, but I knew it would be something revolutionary, something to change the landscape of gaming forever.
Nonetheless I believe our presentation itself was phenomenal. We did a great job expressing the ideas of our game and how it will look and feel; what it will sound like, and the rules in which its played. Our images really helped emphasize what visuals we wanted to create. Audio wise we took clips from old games to show that our sound will be similar but our experience would be completely different.
In the end, we could have done a better a job, but it was a preliminary try and I think with a little better preparation and a class other then 8 am we could have certainly done better. The message we wanted to convey was that these games that we were modeling after have been some of the most successful game franchises ever, so if its broke don't fix it, just innovate it. Were taking a concept that most know and making you play it in a different way.